It’s good practice to make sure you have more space on the drive than is needed. If you use a mod installer like the Vortex Mod Manager from Nexus, make sure you also uninstall the mods in the mod manager to ensure they aren’t automatically re-downloaded.įor mod-related troubleshooting, check out Baldur’s Gate 3 Mod Information support page.Ī solid-state drive (SSD) is highly recommended to play Baldur’s Gate 3, and we recommend you install the game on yours. When installing, you may need to shut down and restart GOG GALAXY first.Įxisting mods will not be compatible with the release version of Baldur’s Gate 3, and will cause issues or break the game in unpredictable ways.Īfter uninstalling the game, check your Baldur’s Gate 3 installation folder and your AppData folder for Baldur’s Gate 3 to ensure there are no remaining folders for mods. Note: simply deleting the game’s save folder may create conflicts when Cloud re-downloads the save files. Your Early Access saves and player profiles aren’t compatible with the release version of Baldur’s Gate 3, and leaving them in your save folders may in some fringe cases cause issues. We’ve taken measures to ensure a smooth transition into the launch version of BG3, but we still recommend deleting your in-game Early Access save files if you still have access to an Early Access version of the game. To make sure you’re prepared for the journey ahead, we strongly recommend you take the following steps before venturing forth.ġ. Even if you’re a first-time player, there’s information here that will be useful to you. You may have accumulated a backlog of old save games, or even a few mods along the way. Please contact your GOG.com™ tech representatives for more information on how to configure them.Many of you have been playing Baldur’s Gate 3 since the start of Early Access, all the way back in 2020. Using Blueprints, you can find Login method under the Online categoryīefore authenticating using Steam EncryptedAppTicket both AppID and PrivateKey have to be configured first in GOG Devportal.Proceed with online features initialization Online::GetIdentityInterface(TEXT("GOG"))->ClearOnLoginCompleteDelegate_Handle(0, onLoginCompleteDelegateHandle) Void OnLoginComplete(int32, bool, const FUniqueNetId&, const FString&) OnlineIdentityInterface->Login(0, accountCredentials) Update XBOX engine configuration file ( "GameFolder/Config/XboxOne/XboxOneEngine.ini"), adding XBOX TitleId and PrimaryServiceConfigId:Īuto onlineIdentityInterface = Online::GetIdentityInterface(TEXT("GOG")) Īuto onLoginCompleteDelegateHandle = onlineIdentityInterface->AddOnLoginCompleteDelegate_Handle(0, FOnLoginCompleteDelegate::CreateRaw(this, &OnLoginComplete)) įOnlineAccountCredentials accountCredentials To compile this plugin for the XBOX, you will need binaries from both Win64 and XBOX versions of the Galaxy SDK unpacked to "GameFolder/Plugins/OnlineSubsystemGOG/Source/ThirdParty/GalaxySDK" Please contact your GOG.com™ tech representatives for more information on how to configure this. Make sure both Microsoft XDP and GOG.com™ backend services are configured to use XBOX authentication for Galaxy. Please contact Epic Games™ representatives for more details. Make sure your engine is compiled with the support for the XBOX. Please contact your GOG.com™ tech representative for more info on how to obtain ClientID and ClientSecret XBOX cross platform support: NetConnectionClassName="/Script/OnlineSubsystemGOG.NetConnectionGOG" NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemGOG.NetDriverGOG",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") When offline, achievements, stats and other data are stored locally until user is online, and some functionalities are unavailable, e.g. When authorizing with Galaxy, this flag controls whether user can play offline (using local profile from the Galax圜lient), or has to be logged on to Galaxy backend services The local IP address the game would bind to. The local port used to communicate with GOG Galaxy Multiplayer server and other players. Or modifying *.uproject file manually as follows: Settings -> Plugins -> Online -> OnlineSubsystemGOG.Unpack content of the Galaxy SDK to "GameFolder/Plugins/OnlineSubsystemGOG/Source/ThirdParty/GalaxySDK".Copy the plugin folder to your "GameFolder/Plugins".You can either cherry-pick the fix done by from UnrealEngine repo(commit d2c61c90e1c203bd89d868950b552e5af7e0fe20), or apply diff-patch with these changes(Source/). Multiplayer is broken for UE4.20 due to FUniqueNetIdRepl serialization bug in Engine. Dedicated servers are not supported yet.GalaxySDK may be initialized only once per process, so each player window must be spawned in a separate process.Windows: Visual Studio 15 Update 3 or later.
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